Flix Interactive Unannounced Project
During 2024 I spent 4 months working for Flix Interactive on a currently unannounced game, unfortunately due to a lack of funding I was unable to continue my employment with Flix.
My Role
Due to the nature of working on an unannounced project I can’t really speak too much on the project itself, however I can talk a little bit about the role I had on the project.
During my short time at Flix I was as part of a small internal test team that was focused on helping create and ensuring the quality for a short vertical slice demo to be used to showcase the project.
While working on the project, some of my tasks involved:
Attending daily test stand up meetings.
Working towards internal deadlines
Working daily with the test team to ensure testing standards were met.
Taking responsibility for a specific section of the project and ensuring that new changes were tested correctly and to the highest standard possible.
Working daily with internal development partners outside of just test (i.e Designers, Engineers etc).
Ensuring that known issues are logged with the correct severity and the correct teams are notified if necessary (e.g. build blocking issues).
Reviewing and working with feedback and issues raised from the relevant stakeholders.
Creating test sheets/documentation to track the state of the project that can easily be understood by the relevant stakeholders
Performing investigations into current systems to highlight any issues they might have that need to be solved going forward and presenting this data to the relevant stakeholders.